Thursday, February 18, 2010

That Magical Feeling

I have observed, on more than one occasion, that the comic book sorcerer Dr. Strange conducts his fights in pretty much the same manner as the starship Enterprise.

Since the good Doctor can fly, fights for both typically occur in three dimensions, moving through a spatial environment. Both Dr. Strange and the Enterprise raise their shields, which are often depicted as taking hits and losing integrity throughout the conflict. Both the mage and the ship start with their basic energy blasts and then escalate to more powerful bolts. Against especially difficult opponents, new and unusual tactics are brought out near the end of the fight.

This post is not about Clarke's Third Law or its inverse. My point is this: For all that I enjoy a good Dr. Strange story, magic should not feel something that happens on Star Trek. So how does an author make magic feel more magical?

Even when accomplishing ends that can be achieved with science or super-powers, magic can use methods that startle, amaze, and confound. There are a number of ways to disarm a gunman in a story, but how often is the gun transformed to moths? Even better, being a weapon, the gun could change into steel moths with sharp wings that cut anyone they brush against until, when they are exposed to true moonlight, the metal flakes off and they become ordinary lunar moths and flitter away.

Magic can be subtle. A series of happy circumstances that might not have been magical at all, except for that crazy person claiming to have made it happen by lighting a single red candle at midnight. Magic is also often depicted has having a price, a cost to the user in terms of temptation, corruption, or risk to the immortal soul.

And magic can harken back to myths, fairy tales, legends, and stories. We have a great treasure trove of folklore giving us magic rings, dragons, and swords of power. Stories of shape-changers, tricksters, and unquiet spirits. Magic has its own recognizable toolbox, as surely as science comes with robots, computers, and starships. Sure, you want to be careful of being too cliché, but the archetypes do exist. When was the last time the Enterprise summoned a demon?

And for those of you poor souls who, unlike me, have no interest in writing stories with magic, consider this: The lesson still applies. Want to write romance? What feels right for romance? What are its elements, its clichés, its strengths? Want to write crime fiction? Same questions. Because your film noir shouldn't feel like a superhero story.

Unless, of course, that's what you really wanted all along.

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