Showing posts with label Drama. Show all posts
Showing posts with label Drama. Show all posts

Tuesday, May 31, 2011

The Two Deaths of Andrew Dolbeck

There are two types of character death in fiction. (No, actually there are probably thousands. But there is a division of two that I would like to discuss. And while we are being parenthetical, today’s writing lesson can apply to more than death – feel free to substitute any dramatic plot event.) Let us call them the story-driven death and the reality emulating death.

The story-driven death suits the story. No surprise there. The deadly event occurs at just the right point in the plot, it fits the themes of the work, it advances the progression of the surviving characters.

There are many classic examples – the person who has done wrong, seeking redemption, dies saving the lives of others. Or, for a twist, the pure and good hero dies saving the person who has done wrong, adding value to their redemption quest. And let us not forget the mentor figure who dies in the middle of the classic Hero’s Journey. Or the passing of the sword from one generation to the next. In horror movies, the character that invents or unleashes the evil force is typically on the to-be-killed list.

You’ve seen these stories before – you know the drill.  And that’s part of the problem. Story-driven deaths can be effective and moving, but they can also be predictable.

I personally favor action genres, with cops and detectives and space pilots and characters who, for no reason, wear bright spandex costumes while fighting crime. These characters operate in dangerous worlds. In such worlds, death should strike unexpectedly. It should not be predictable.

Which brings us to the reality emulating death. The argument here is simple: people die. In real life, no one dies to suit the plot. Death occurs on its own time. 

There are benefits to having this kind of death in your story. In most fiction, a certain degree of willing suspension of disbelief is required. Having people dodge bullets all day without consequence doesn’t exactly make that suspension any easier.

The reality emulating death also makes a statement about hazardous environments. In war people die. People die unfairly and unexpectedly in space, in unsanitary conditions, and in the bad part of town.

And once a well loved character dies unexpectedly, outside what we believe to be the rhythm and structure of the plot, all bets are off. No one is safe. Anything can happen.  And that’s a fun place for the author to have the reader.

On the other hand, we don’t always want our fictions to be as haphazard and meaningless as our real lives. Character deaths that do not sync with the story may seem arbitrary and forced. Or, depending on the story, too harsh.

Of course, every reader will have a different opinion. In the end, as always, you need to weigh carefully what suits your story.

Because your readers certainly will.

Tuesday, December 22, 2009

Talkin' Conflict

Drama comes from conflict. No big revelation there. That's high school English level stuff. But here is the tricky part -- quality drama comes from seemingly insurmountable conflict. It comes from seeing our protagonist face a problem with no obvious solution. Because, after all, if there is an obvious solution and our hero doesn't see it, then our hero is an idiot.

In my second novel -- speaking of missing the obvious, I never established my credentials before starting this project. I am, in fact, a published novelist. You can look me up on Amazon and everything. So, where was I?

In my second novel, my hero is a rock star and she's on a special intimate venue tour where she's playing accoustic versions of her hit songs. She loves the tour. She believes she needs the tour. So, as a typical sadistic author, I want to create conflict by taking the tour away from her. I need her to leave the tour in order to grow and learn what she really wants and needs.

So I wrote this scene where her management shuts the tour down because it is not promoting new songs and they want a new album. Nice conflict, right? But the thing is, there was this trend awhile ago (and the book was written awhile ago) where rock stars were successfully selling albums recorded off of live accoustic tours. The tour could be the new album. And if I could think of it, the reader could think of it.

You can't be smarter than all your readers. But you still want to try. So I went back and re-wrote the scene. Management threatens to shut the tour down, the band says "Hey, let's make a live concert album!" and suddenly our hero looks smarter because she's found a solution to a conflict instead of missing a solution to a conflict.

And everyone is happy. Except the author, because the plot isn't going the way he intended and he doesn't want the characters happy at this stage of the book. But that's a conflict that's invisible to the reader and that's how it should be. When you buy a chair, you don't care how difficult it may have been for the carpenter to make. You care whether it's a quality chair.

Quick note: Next Thursday is Christmas Eve. If I don't get the regular Thursday post out, I will pick up again the next Tuesday.