Showing posts with label Rules. Show all posts
Showing posts with label Rules. Show all posts

Thursday, May 5, 2011

Getting Tense

A writing friend asked me the other day about whether she should continue to write her novel in the present tense. Since I put a bit of thought into my answer, I’m going to recycle it here for the benefit of my readers.

First, let me start by acknowledging that the past tense is the standard default setting. I suspect it dates back to oral tradition – stories recount events that have already occurred, so we tell them in the past tense. It sounds natural to the ear, where the present tense may stand out and be distracting.

It is also not necessary to use the present tense to convey urgency or immediacy. Many can’t-put-‘em-down page turners have been written in the past tense.

This doesn’t mean the present tense is inherently wrong. But like any tool in the writer’s kit, it should be used to build a better story. Is there a reason for the present tense? My third novel has two running timelines, one past and one current, so I use both the present and past tenses to keep them clear to the reader.

Another trick might be to use the present tense for dream sequences or for when the narrative is told from the perspective of an animal, a space alien, or some other notably unusual point of view.

Nothing is wrong if it makes the story better, but there is a balancing act.  Any deviation, any trick, any clever bit of writing, needs to be judged carefully, weighing the benefit it brings to the work against any confusion or distraction it may bring the reader.

I have read more than one well-written, professionally published novel written entirely in second person narration, which just goes to show that weird stuff can be done and done well.

So my advice on using the present tense is: Know why you are using it and check occasionally to be sure it’s really working for you.

Tuesday, December 29, 2009

Breakin' Rules

A lot of current fiction is serialized. Television is the obvious example, where we tune in to a new episode each week, usually following the same characters in the same setting or overall situation. It's not just TV. Moviemakers love franchises -- how many Star Trek movies are there now? How many James Bond films? Novels too -- I could name several continuing book series.

With consistent, ongoing characters and settings, stories begin to follow certain patterns, develop certain rules. There are, for example, directions the stories just don't take because it would be too counter to what the audience (viewers or readers) expect. An action series may flirt with horror elements, but will likely lose audience if it becomes a totally horrific, just as a horror franchise would lose audience if it failed to terrify.

But I'm not just talking genre. Rules are implied by character, by setting, by story structure. . . I suppose the classic example is Gilligan's Island. No matter what crazy things the castaways try, they can never escape the Island. If they do, the show is over.

But sometimes rules should be broken. If a rule is implied strongly enough that the audience has come to accept it, the breaking of the rule is an obviously dramatic event. The rules represent the way things are. If the rules are broken, the implication is that things will never be the same again.

The catch, of course, is that you can't go home again. Efforts to restore the status quo, to return to the way things were, will be obvious to the audience and will undercut any value gained from breaking the rules. The first run of Star Trek movies suffered from this -- promoting Kirk above Captain and then demoting him, removing Spock and then returning him, destroying the ship and then replacing it.

Imagine the new and different stories -- the brave new worlds -- we could have had if all the changes had stuck.