In my last post, I discussed a simple formula for conflict: Find what the characters want and don't give it to them. This time, I'd like to discuss a more advanced and more difficult version: Figure out the readers (viewers, audience, etc.) want and don't give it to them.
Ultimately, you want to satisfy the readers but you can keep them waiting for it. You have a villain that they need to see thoroughly defeated? You have a couple that are so perfect for one another that the readers want them to fall in love? You can tease the readers with almosts -- the hero looks like he's going to trounce that dastardly villain this time, but no, this isn't the final showdown. Not yet. And there's still that pesky ex to deal with. It's another way to create dramatic tension.
The longer we have to wait for that grand moment, the better it is when it finally arrives -- at least to a point. You don't want to go on so long that the reader loses faith that we will ever get there. And the more you build to a climax, the more, well, climactic it has to be. The pay-off has to be worth the wait. It's back to that idea of keeping your promises to the reader in order to make a satisfying story.
And there is another danger as you steer the plot to tease the reader. The reader might see what you are doing. The actions of the plot still have to develop naturally from the decisions and actions of the characters. If a character does something the reader thinks they are unlikely to do and the result of that character action is clearly the creation of an additional plot wrinkle -- it all just ends up feeling contrived by the author.
I suppose all action in a story is contrived by its author, but the reader is willing to suspend some awareness of that point if the actions appear to be derived from the characters rather than the needs of the writer. If the audience asks "Why did the writers make her do that?" instead of "Hmm, why is she doing that?" you've already lost the battle.
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