Showing posts with label Likeable Characters. Show all posts
Showing posts with label Likeable Characters. Show all posts

Friday, January 14, 2011

A Matter of Character

A writing friend of mine recently mentioned the old idea that the difference between story and plot is character.  Really, of course, it’s a matter of how the terms are defined – ask ten writers, you’ll probably get twelve definitions.

But the underlying point is valid.  I recently saw a good example in Disney’s latest princess movie, Tangled.

Without giving too much away, there is a scene where the lead character is emotionally conflicted.  She is happy about something she’s done, but unhappy about how she had to do it.

There is an entire scene devoted to her emotional conflict that does not advance the plot – that is, the sequence of events leading to the resolution of the story – at all.  Just the opposite, actually – the presence of this extra scene slows the advancement of events.

But it is a great scene.  It’s funny.  And it tells us about our princess and helps us care about her.  And it is by caring about her that we give a damn about the story.  ‘Cause otherwise it is just a sequence of events.

So I guess the best plot is the world falls short if it doesn’t happen to someone.  To look at it another way, perhaps a great sequence of events that don’t involve the audience with the characters should be called something other than a story.  Like a history, or a saga, or something.

Thursday, April 29, 2010

How it Ends

It’s April 29. For those of you in the audience that have not been following along at home, here’s the story: I signed up for the Script Frenzy challenge (www.scriptfrenzy.org) to write a 100 page script in the month of April.

I took as my topic a fantasy screenplay with the intent of writing a better Dungeons and Dragons style movie than the actual D&D movie that hit the theaters. I like attainable goals.

Yesterday, I finished the script. I ran the formatting utility that set it into standard screenplay format. It was exactly 99 pages.

Now if the story is good and tight and complete at  99 pages, then that would be the place to stop. But I know this is only a first draft.

So I went back over it, thinking about what I could do better. One of the things that was weak was the character development arc for my lead. He started out strong and skilled and honorable. I didn’t want a story in which he got worse. That left the question about how he was going to change or improve. Who goes on a quest in order to stay exactly the same?

Now the major thing that happens over the course of the movie is that our team of heroes is assembled. When I wrote the end, I had them laughing and joking together, being friends.

I looked back at the very start of my script, which I wrote on April 2.  I had established my hero, Jon Warder, and his home village, but I hadn’t paid much attention to whether he had any real friends there.

So I went back, 25 days later, and rewrote the opening to show a distance between Jon and the farmers under his care. To show that he didn’t really have friends.

Then I rewrote the ending to make the final scene with the laughing and joking a little stronger.

And now Jon at least has something he didn’t have before his quest started. It sounds backwards and contrived when I explain it this way, but remember, the audience only sees it in the correct order, with the problem before the solution.

The result?

winner_night_120x240

101 pages.

Tuesday, January 5, 2010

Being Contradictory

Any Doctor Who fans out there? I've observed, on more than one occasion, that The Doctor is the oldest, wisest, smartest, idiot child in the universe. Sometimes driven and serious, but just as often clownish and disrespectful. I love that. I've discovered that I am intrigued by characters that contain contradictions. Gentle killers, shy exhibitionists, civilized savages, whatever.

Characters that carry their own contradictions can be unpredictable. They can take a wider range of actions without being seen as acting out of character. We know what the brave hero does when faced with certain peril. But the coward who sometimes finds his courage? We know what we want him to do but we don't know what he will do. And that creates dramatic tension.

Contradictions may be inherent in the personality of the character, as with The Doctor, or they may be introduced as the characters grow and overcome (or fail to overcome) challenges. A shy, unnoticed, habitually quiet person may find the strength to stand up and take charge when no one else will. A stone-cold assassin my hesitate when a child enters the kill zone.

These movements are tricky and must be handled with care. The goal is to surprise the reader or audience with something unexpected but not totally unbelievable for the established character.

If the character is changed completely, if they don't go back to whoever they were before rising to their particular occasion, then no contradiction is expressed. Their experience is merely a life-changing event. But they can't go back completely, either. They must now carry the potential to contradict their established pattern and the reader or audience must see that potential at least occasionally. Otherwise whatever happened was just an aberration, a break in character that was convenient to the author.

I will not claim, as some might, that characters who are always brave, heroic, steadfast, and true inherently boring. Like all other types of characters, they just want to be written well. At best, such characters can represent what we aspire to be. But characters that have contradictory natures? Characters that can be heroes today and still fail tomorrow, or who can be brave and uncertain, all at once? I think such characters are closer to representing what we really are.

Thursday, December 31, 2009

Hindsight / Make 'em Laugh

I have awesome powers of hindsight. I am really good at thinking, a day too late, "What I should have said was..."

Today is the last day of 2009. I didn't post last Thursday because it was Christmas Eve. What I should have posted then, in the grand spirit of giving, was this:

http://www.thehungersite.com/

It's a site with a simple premise - if you go there, the site's advertisers will make donations to various worthy charities. All you have to do is click a button or two. No purchase necessary.

As for this week's post, I'm going to share a little secret. This is a trick that other writers have used that always works on me. Early in the story, make your characters laugh. It helps, of course, if the joke is actually funny and the reader laughs too. But if your characters are capable of laughter, I will follow them through hell.

When the protagonist starts out wallowing in angst I get worried. After all, for conflict and tension to build, things have to get worse. But when bad things happen to characters who share jokes and camaraderie, then I care. It's a simple variation on the idea that the reader is more apt to like a character who is actually, well, likable.

And maybe laughter isn't your key. Maybe you like characters who make art, or who express romantic feelings, or who (wrapping back to the first half of the thread) do charity work. But if your characters are people you might like, there's a good chance your audience will like them too.