In one of my earliest posts on this blog, back when we were discussing writing in the general rather than the specific, I wrote about keeping implied promises to the reader as a means of crafting a satisfying story. One of the points of this whole April D&D scriptwriting experiment is to show my writing process. And I’ve just found a great example to illustrate that point I made, so many moons ago.
I was writing a monster-fightin’ scene and I felt at the time that another such scene would be a good thing. So after all my monsters were all good and killed, I wrote this bit of sterling dialogue:
DARRION: The beasts of the Night Wood are old legends. There have been no accounts of them in living memory.
BARR DRUMHAND: Not really worried about their history.
DARRION: Nor am I. What concerns me is who may have woken them. And what else they may have awoken.
See that last line there? That’s the promise. Either something else has to have woken in the woods, or that line has to go. Sure, Darrion could just be flat-out wrong. Sure, I could have him speak and then have nothing happen. But the the audience will feel something is missing. They know the promise when they hear it.
Of course, when I got to the scene where I thought the next old night terror should show up and I realized there was something even better I could do instead. It’s actually a little confounding. I knew when I wrote the promise that I was doing it to set up a follow-up scene. I like the line (it’s a little hokey, but that fits with both the genre of the movie and the character delivering the line) and I don’t want to cut it. But I’ve overwritten the follow-up scene with something better.
So we’ll just have to see if I can squeeze another monster in there somewhere. My one consolation: If I cut the line, the audience will never know it was there (unless, of course, they read my blog). But, yes, I do fret that much over the implications of a single line. I do it because my audience will.
I guess I just have to figure out when the worst possible time for a monster to attack would be.
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