I have a confession to make. The point to the whole D&D movie project is to show the underlying decisions I make in the writing process. But that implies a certain sequence, a certain causality. The story needs X, therefore I make decision Y. It works that way some of the time, but not usually.
Truth is, I usually start by daydreaming. Knowing what the story needs is a good test for deciding which dreams to keep, perhaps, but it’s rarely the true starting point.
I was picturing my heroes in my head, riding into the big city. There are a lot of things I could do to make the city memorable, particularly in a fantasy world – overt magic on the streets, multiple humanoid races, maybe even have the city flying or something.
But what comes to my mind instead is a run-down city, where justice is suspect and the law corrupt. Mean streets. I don’t know why.
I picture my heroes, both human (or human and very human looking half-elf) riding through a medieval ghetto, surrounded uncomfortably by surly dwarves who look up at them and scowl. A bit of dialogue comes to my mind:
DARRION: These were proud people once.
JON WARDER: They still are. And they can hear you.
Going back from there, I can decide whether mean streets suit my story better than flying cities. (I’m thinking they do.) I can contemplate the question – why dwarves? (Because I can immediately believe the pride and the surliness, for one thing.)
But none of these after-the-fact thoughts are the source of the streets, the ghetto, the dwarves. I don’t mind being thought of as a craftsman – if the story works in the end it will be because I put a lot of hard work into it – but it's important to remember that I start as a dreamer.
1 comment:
"Some day we'll find it, the rainbow connection,
the lovers, the dreamers, and me."
-KTF
Post a Comment